Missions Board

Here lies the mission board where Shinobi can take missions based off their rank. Genin may only do D-C rank missions, unless taken on a higher ranked mission by a Jounin Sensei. Chunin may do D-B unless taken on a higher ranked mission by a Jounin though a Chuunin Commander can take fellow Chuunin on missions of the A Rank category. Jounin and up can partake in any rank of mission.

Help The Farmer:
The local farmers need help finishing their crops before it is too late.
 * Receive mission and head over to local farms outside of village.
 * Arrive at Farm and meet the farmers and listen to what they need help with.
 * Help them finish planting the crops, before being interrupted by a wild boar stealing the crops from the ground.
 * Chase or kill the boar away and finish planting.
 * Receive reward and head back to village.

Village Clean Up:
Assist in keeping the village clean.
 * Receive mission and get trash-bags and other tools to help pick up trash.
 * Start cleaning up and stumble upon some graffiti on the side of a building.
 * Decide how you will clean up the graffiti and clean it off.
 * Finish cleaning up the rest of the trash.
 * Throw away the garbage and turn in mission.

Lawn Maintenance:
Help a homeowner tidy up his yard.
 * Receive mission and head to estate to meet the owner and get started.
 * Start the yard work and accidentally mess something up.
 * Keep the homeowner from finding out while you fix the issue.
 * Finish your work on the yard.
 * Put his tools away and turn in the mission.

Help the Builders:
Assist a builder in repairing a structure.
 * Receive mission and head to the builders sight (Could be a building, a bridge, a dock, etc.).
 * Help him repair the structure until the builder looses an important tool.
 * Substitute in one of your skills to help him complete the structure.
 * Do the finishing touches on the repair.
 * Clean up the work site and turn in mission.

Catch a Runaway Pet:
Find and retrieve someone's lost pet.
 * Receive mission and head to the owners home to get a lead on where to start looking.
 * Use the discovered information to track the lost pet.
 * Be outsmarted and work together to finally catch it.
 * Return the pet to its owner.
 * Say goodbye and turn in mission.

Volunteer at the Orphanage:
Participate in fun activities with the kids.
 * Receive mission and head to the orphanage.
 * Meet the children and begin an activity together.
 * Accidentally do something that could get one of the kids in trouble.
 * Get the other kids to help you fix it before an adult finds out.
 * Say goodbye and turn it the mission.

Volunteer at the Hospital:
Organize a messy medical closet.
 * Receive mission and head to the hospital.
 * Meet the worker at the front desk and be lead to a messy medical supply closet.
 * Start organizing the supplies till you are asked to deliver something to one of the patient rooms.
 * Deliver the supplies and comfort the sick person there.
 * Finish up the closet and turn in the mission.

Volunteer at the Academy:
Help the teacher by assisting the students during their daily training session.
 * Receive mission and head to the academy.
 * Introduce yourself to the teacher and the students.
 * Follow along in class until it's time to go outside for the training session.
 * Help one of the children improve at something they're having trouble with.
 * Say goodbye and turn in the mission.

Volunteer at the Library:
Help organize books and learn something new about something that's important to you.
 * Receive mission and head to the library.
 * Meet the workers and start organizing stray books.
 * Learn something from one of the books you're putting away before someone breaks something/knocks something over.
 * Fix what you broke/knocked over in the library and finish up your work.
 * Say goodbye and turn in mission.

Assist a Senior Day:
Help the elderly with something they need to do.
 * Receive mission and head to seniors home.
 * Escort them to a place they need to get to for an errand. (The post office, or maybe the grocery store.)
 * Help them with their chore and tell them a story about yourself.
 * Get advice from them and their years of wisdom, and gain insight on the elderly.
 * Say goodbye and turn in mission.

Job Shadowing:
Help out at a business to learn more about it.
 * Receive mission and head to business. (Could be the market, the ramen shop, a blacksmith, etc.)
 * Meet the store owner and start helping out.
 * Deal with a difficult customer without upsetting them.
 * Gain insight into how hard a nine to five job can be.
 * Say goodbye and turn in mission.

Fixing a Block in the Sewers:
Find what's keeping the sewers from draining and fix it.
 * Receive mission and head to sewer entrance.
 * Enter the sewers and try to find the blockage.
 * Get attacked by a nest of rats and defeat them.
 * Find the blockage and fix it.
 * Get out of the sewers and turn in the mission.

Show a Visitor Around:
Introduce a visitor to locations in the village you think they would enjoy.
 * Receive the mission and head to the village entrance.
 * Meet the visitor and learn about who they are and why they're here. (Could be a civilian or a ninja)
 * Introduce them to two popular spots in the village while pointing out any landmarks.
 * Show them one of your personal favorite spots.
 * Say goodbye and turn in the mission.

C-Rank Missions:
Clear a Path:

Clear a path of all its grime and filth.
 * Receive mission from Kage and report to the streets of Yumegakure.
 * Begin cleaning the streets and roads of any dirt and debris there might be with a toothbrush.
 * While cleaning, have the bucket of water used for scrubbing to fall over, needing to be refilled.
 * Replace any broken brushes that might have broken during the scrubbing.
 * Report to the Kage and turn in the mission.

Gate Duty:
Help keep the gate to the village safe from intruders.
 * Receive mission and head out to the village gate, swapping shifts with two chunin who were watching it before you.
 * Wait there and let some local vendors and farmers in.
 * Stop someone who seems suspicious with their cart.
 * Figure out they are bandits trying to break into the village and fight them.
 * After defeating them, arrest them or dispose of them before handing in the mission.

Cart Transport:
Help transport a cart of good to a neighboring village.
 * Receive mission and head to the village entrance to meet the cart driver, depart midday.
 * Transport the cart to a neighboring village, arrive at nightfall.
 * Stay at an inn in the village and eat breakfast together in the morning.
 * Depart the foreign village with the cart driver early morning.
 * Arrive back home early evening and turn in mission.

Deliver Important Message:
Deliver an important message from the Kage to a neighboring village.
 * Receive mission and head to the village entrance to depart.
 * Begin your journey to a neighboring village and reach your destination to deliver the parcel.
 * Discover that someone lost it and distract who you're delivering too while one of your retraces your steps.
 * Find the parcel just outside or in the neighboring village and deliver it.
 * Head home and turn in mission.

Retrieve Herbs:
Retrieve herbs for the village market.
 * Receive mission and a list of needed herbs before heading to the village entrance.
 * Travel to a nearby terrain and begin collecting herbs. (Could be a forest, a swamp, a clearing, etc.)
 * Encounter a large, wild animal that you may either kill, trap, or tame.
 * Finish up gathering herbs and head back home.
 * Arrive home and turn in mission.

Destroy Bandit Camp:
A Bandit camp is starting to grow in numbers, you must fix that.
 * Receive mission and head to village entrance to leave.
 * Travel for some hours to the designated area and use use a map to locate the bandit compound.
 * Wait a few hours till nightfall and attack the bandit compound. (Kill them, scare them, of destroy camp to scatter them.)
 * Finish up your work and head back home.
 * Arrive home and turn in mission.

Win the Favor of a Nearby Village:
A nearby village is trying to decide who they should open up trade with. Convince them to chose you.
 * Receive mission and head to the village entrance.
 * Travel to a neighboring village and meet the opposing team trying to accomplish the same thing you are.
 * Meet the Village Head with the opposing team and present your case to him/her.
 * Win his/her favor fairly or underhandedly.
 * Head back home and turn in mission.

Team Escort:
Escort a person to another village.
 * Receive mission and head to village entrance to meet the person you're escorting.
 * Begin journey to neighboring village before two hooligans attempt to mug your group while your sensei is busy.
 * Defeat the muggers and either forgive your sensei or be a whiny little bitch about it.
 * Arrive at the neighboring village and drop off the person you're escorting.
 * Head back home and turn in mission.

Undercover Agents:
Disguise yourself amount your own people to understand their morale.
 * Receive missions and head to a team decided meeting place.
 * Put on disguises and head to the seedier part of town when the sun goes down.
 * Enter an establishment and blend in with the locals, cleverly steering the coversation to what you need to know. (Could be a bar, an underground fighting ring, an activists gathering, etc.)
 * Learn what the locals think of how your village government is handling their issue.
 * Return back and turn in mission.

Retrieve Supplies:
The hospital is low on supplies. You must purchase more from a neighboring village.
 * Receive mission and head to the village entrance.
 * Begin journey to a nearby village.
 * Arrive and head to their hospital.
 * Meet a worker and purchase medical supplies.
 * Return back home and turn in mission.

Solve a Criminal Case:
Someone has stolen something valuable and you need to find out who.
 * Receive mission and head to meet the victim of the thievery.
 * Learn about what was stolen and the discuss possible suspects.
 * Investigate your leads, and question suspects.
 * Discover the thief and catch him, returning what was stolen to the owner. (The thief can be a suspect or someone else.)
 * Return back and turn in mission.

Learn a Survival Skill:
Leave the village to learn an important survival skill from a master.
 * Receive mission and head to the village entrance.
 * Depart village and travel to someone who's mastered their skill. (Could be a fisherman, a hunter, or perhaps a shelter maker.)
 * Meet the master and begin learning his trade. Mess up once or twice to understand it fully.
 * Learn the basics of the trade and say goodbye.
 * Return home and turn in mission.

Make a Quick Buck:
Someone in your village has expensive tastes. You need to travel to another village and pick up their item.
 * Receive mission and head to the village entrance.
 * Depart for a certain location that has the desired item. (Could be a village, a hermit in his shack, or a secret location for what seems like an illegal trade.)
 * Arrive and make the purchase for the needed item. (Could be an edible, a drug, a weapon, etc.)
 * Make an enemy or an ally of the contact, and say goodbye.
 * Return home and turn in item and mission.

B-Rank Missions:
Destroy a Bridge:

Blow up a bridge to keep two villages from a harmful relationship.
 * Receive mission from the Kage and head to one of the villages linked to the targeted bridge.
 * Keeping your identity hidden, locate the bridge and use whatever means to blow up the bridge.
 * After the first attempt, the bridge is noticeably damaged, but still in tact, having the guards guarding the bridge to take note.
 * Figure out a way to finish the bridge while under attack from guards.
 * Return to the Kage with the report and turn in the mission.

Serve as Backup:
A neighboring village is about to be attacked. Go lend your assistance.
 * Receive mission and leave village, soon arriving at the neighboring village.
 * Begin using your skills to assist the villagers and prepare their defenses.
 * During the assault, discover that a fire has broken out at a point in the village, spreading slowly.
 * After solving the problem of the fire, continue to assist the villagers until the fighting is over.
 * Once the fighting is over, report any findings to the Kage and turn in the mission.

Save Village from Bandits:
A small farming village is being ransacked by bandits. Put an end to it.
 * Receive mission and leave village, walking to and soon arriving at the small farming village.
 * Speak with the farmers and investigate the goods for clues on the whereabouts of the bandits.
 * Finding a trail or a clue leading to the bandits, discover they laid a trap to catch anyone following them.
 * Somehow find a way out of the trap and detain the bandits.
 * Have the bandits taken care of and return to the village to turn in your mission.

Acquire a Rare Herb:
Someone in the hospital has contracted a rare disease. You must find a rare herb to help with their recovery.
 * Receive mission and head towards an herb shop or a library to find the location of this rare herb.
 * Upon discovering the location, head towards the location and begin searching.
 * While searching you find them, only to discover that a Herbivore has eaten the only one in sight.
 * Continue searching, following the creature if you have to, in order to find another patch of rare herb.
 * Return the Rare herb to the hospital and turn in the mission.

React Quickly to Storm:
A flash storm strikes your village. It is your responsibility to ensure that everyone gets to safety.
 * Instead of receiving a mission, it is a shinobi's duty to protect their village.
 * Quickly access the situation, witnessing the disaster before you.
 * As you guide the villagers to the correct facility they need to take cover from, a boy from a 2nd story balcony screams as the support beam fails and begins to fall.
 * Assist the boy and help guide him to the shelter.
 * After the storm is over, access the damage and assure everyone's safety.

Help Guard an Ally:
An ally village is hosting an event and needs extra protection for the evening. Lend them your skills.
 * Receive the mission and begin heading towards the ally village, making sure to arrive before the evening.
 * Begin by hoisting patrol and guarding the entrances to the event.
 * Soon enough, a drunken or disgruntled man will approach you, screaming and causing a scene.
 * After quieting the man, the event finishes.
 * After the event is over, report back to the village and turn in the mission.

Protect the Population:
A animal population is hunted near threat of endangerment. You need to stop the village responsible.
 * After receiving the mission, make way to the accused village.
 * After arriving, explain to the people of the village the animal in question as an endangered animal.
 * Agreeing to stop, make your way back to the main village, only to be stopped by hunters hunting the endangered animal.
 * Stop them with whatever means possible and do whatever it takes to never let them hunt this animal again.
 * Report back to the main village and turn in the mission.

Deliver Threat:
A dictator is keeping their village from being productive and worthwhile. You must intimidate him out of it.
 * Receiving the mission, you make your way to the hindered village.
 * Upon arrival, you proceed to make audience with the dictator, asking them to change his ways.
 * Refusing any proposal, create some ideas that might be useful for the villagers.
 * Return to the dictator and make certain he quits acting a tomfoolery.
 * After handling the situation, report back to your village and turn in the mission.

Play Matchmaker:
Two villages are trying to marry off their children in the hopes to end a war that will better the nation. Help with that.
 * You get the mission
 * You find the people.
 * You grab them together.
 * And then they kiss.
 * Report back for cookies.

Subdue Uprising:
A neighboring village is being attacked by a rebel army. Help your ally defend their rein.
 * Receive mission and head to village entrance.
 * Journey to neighboring village and arrive just after the attack has started.
 * Fight your way through the forces, assisting in anyway you can, till you arrive at the village head and get orders.
 * Follow his/her orders and go defend a certain place until the fighting stops.
 * Say goodbye and return home to turn in the mission.

A-Rank Missions:
Stealing Secrets:

Infiltrate a neighboring/enemy village and steal their secrets.
 * Receive mission and head towards the village immediately.
 * Scout around the village, studying patterns and memorizing the essentials.
 * Infiltrate selected village and begin searching for the secrets, if not found.
 * Before or after obtaining the secrets, an alarm sounds, causing maximum alert to be signaled.
 * Escape with the secrets, returning them immediately to the Kage and turning in the mission.

Protect Your Resources:
A low ranking rouge ninja and a crew of bandits have overrun one of your mines. Defeat them and take back what's yours.
 * Receive mission and head to village entrance.
 * Travel to mines and sneak your way past their defenses to their base to defeat the rouge ninja.
 * Kill or incapacitate him, alerting the bandits. Off the bandits or somehow make them scatter successfully clearing the area.
 * Alert the runaway miners so that they can return to a safe mine.
 * Head home and turn in mission.

Recruit a Spy:
Successfully persuade a ninja or civilian of another village to feed you information.
 * Receive mission and head to the village entrance.
 * Travel to a neighboring village and scout the town till you find a bitter looking civilian/ninja.
 * Keep your identity and affiliation hidden while you convince them to meet you at an undisclosed location.
 * Meet them at said location and convince them to inform you about the workings of their village. (Convince them via threat, bribery, blackmail, or simple persuasion.)
 * Return home and turn in intel and mission.

Investigate a Rumor:
Word around town is that one of your basic suppliers is buddying up to an enemy village. Go find out the truth.
 * Receive mission and head to village entrance.
 * Depart for the small town of miners/farmers/gatherers. (Use your imagination!)
 * Convince them to keep trading with your village, encounter a high ranking shinobi from an enemy village there trying to do the same thing.
 * Defeat them, successfully demonstrating your village's strength to the enemy village and the supplier.
 * Head home and turn in mission.

Catch a Murderer:
Your village has a murderer in it's midst, and it's your job to track him down.
 * Receive mission and head to the crime scene to investigate.
 * Inspect the body and the surrounding area to determine the cause of death. (Be creative!)
 * Question key witnesses. (Anyone who witnessed the murder, found the body, or saw him last)
 * Find out who the murderer is and catch him, bringing him to the Village jail. (Be creative on how you find out.)
 * Return and turn in mission.

Retrieve Intel and Remains:
A comrade has fallen in combat, you must retrieve their body and any information they're carrying.
 * Receive mission and head to village entrance.
 * Travel to the general location your comrade is believed to have fallen.
 * Search the area and find your comrades remains- almost be killed by a trap set to keep anyone from collecting any intel on him.
 * Evade the trap and successfully retrieve his remains and hidden information.
 * Return home to turn in mission.

Acquire Leverage:
Use espionage to find dirt on a powerful ally/enemy.
 * Receive mission and head to village entrance.
 * Journey to neighboring village and find a tip about where the leader lives or where they'll be going that night.
 * Follow them secretively and spy on them until you discover something about them that's rather immoral.
 * Somehow acquire evidence of it and head back home.
 * Return home and turn in evidence and mission.

Sabotage:
Sabotage an important event in a neighboring village to keep your own village as their best interest.
 * Receive mission and head to village entrance.
 * Journey to a foreign village hosting an event to bring peace between themselves and another village.
 * As an invited guest, cleverly terrorize the event in a way that makes your ally suspicious of the village they are forging a relationship with.
 * After you complete your task, let the village head know that your village would never wrong them.
 * Head back home and turn in mission.

S-Rank Missions:
Dispose of a Rogue Ninja:

Hunt down a rogue ninja from your village or an ally's.

Silence a Dictator:
 * Receive mission from the Kage and report to the selected location.
 * Track down the rogue ninja, using tools or knowledge prior for assistance.
 * Discover that the rogue ninja had gathered a few followers to their side.
 * After a difficult fight, subdue the followers and the rogue ninja.
 * After arresting or ending the rogue ninja, report to the Kage to turn in the mission.

Assassinate an evil dictator of a mistreated village.
 * Receive mission and make immediate leave to the village.
 * Locate target and begin plotting course for assassination, keeping your identity hidden.
 * During the event of assassination, succeed, but are witnessed within the crime and reported.
 * Escape the village while under attack by the guards of the village.


 * Return to the village and report to the Kage, turning in the mission

Avenge a Comrade:
A fellow ninja or civilian was killed in cold blood. You must avenge their death how you see fit.
 * Receive the news and mission from the Kage and report to last known whereabouts.
 * Ask around town to find clues or hints as to the whereabouts of the man or woman you seek.
 * Begin searching and find the culprit. Once found, subdue them.
 * The man or woman will explain their reasoning for killing the fellow ninja or civilian.
 * With the results in hand, resolve the conflict as best of means as needed. Report back to the Kage to finish the mission.

Rescue a Kidnapped Child:
A neighboring village has reason to believe that their missing child may be in your area.
 * Receive the mission from the Kage and report to the village to obtain further information.
 * After obtaining the information, return to the village to begin investigation.
 * Find the ninjas who kidnapped the child and attempt to rescue the child.
 * While dealing with the problem, a ninja will run away with the child, forcing you to follow chase and subduing them.
 * Release the child and report back to Kage to turn in the mission.

Tying Up Loose Ends:
A greedy civilian has learned vital information. You must find him before he spills the beans.
 * Report to the Kage to receive the top secret mission.
 * Searching around, there are several civilians matching the description.
 * After making a mistake or two, find the real greedy civilian and return to a private area.
 * Remove the information from him, or keep him from revealing the information in whatever way possible.
 * Report to the Kage to turn in the mission.

Tracking a Needed Sage:
The Kage needs information to make an important decision. You must track a Sage that can answer your questions.
 * Receive the important mission from the kage and begin making your way towards the last location known.
 * After a long way travel to a village, look around, only to be directed to another village far away.
 * Make your way to the known village far away and search for the Sage there.
 * Find him and ask him the important information.
 * Though far out, make your way back and give the important information to the Kage to turn in the mission.

Intelligence Gathering:
Bribe, threaten, or persuade someone of an enemy village to tell you what you need to know.
 * Report to the Kage and receive the mission. Then make your way to the interrogation room where the enemy villager resides.
 * Begin questioning the man or woman.
 * After being initially denied the information, Bribe, Threaten, or Persuade the individual to get them to tell you what they know.
 * Remove the ninja however possible to keep them from reporting back to the enemy village.
 * After receiving what they know, take the top secret information back to the Kage to turn in the mission.

Deep Undercover:
Insert yourself temporarily into the underground network of a enemy village to gain information.
 * Receive the mission from the kage and begin making your way to the enemy village.
 * After obtaining a ninja uniform of the enemy village, proceed to blend in with the surroundings.
 * Begin gathering information around from different sources.
 * One ninja finds your questions obnoxious and looks into you, discovering your lack of loyalty to the village.
 * Keeping your true identity safe, run away and report your secret findings to the Kage to turn in the mission.